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Physics formula sheet

Every formula used in The Physics Lab in one place: kinematics, projectile motion, forces, energy, oscillations, waves, electricity, and optics. Each entry says what the formula finds and when it applies, and every group links to a simulation that shows it working.

Motion formulas

Motion

Projectile motion

Horizontal velocity
vₓ = v₀ cos θ
Constant for the whole flight
Initial vertical velocity
vᵧ = v₀ sin θ
Gravity reduces it by g each second
Position at time t
x = v₀ cos θ · t, y = v₀ sin θ · t − ½gt²
The path is a parabola
Time of flight
T = 2v₀ sin θ / g
Level launch and landing
Maximum height
H = v₀² sin²θ / (2g)
Reached halfway through the flight
Range
R = v₀² sin 2θ / g
Largest at θ = 45°
Horizontal launch from height h
t = √(2h/g), x = v₀√(2h/g)
Launched horizontally, θ = 0

Point particle launched and landing at the same height; uniform gravity and no air resistance.

Motion

Position, velocity & acceleration

Velocity at time t
v = v₀ + at
The v–t graph has slope a
Position at time t
x = x₀ + v₀t + ½at²
This lab starts at x₀ = 0
Velocity without time
v² = v₀² + 2a(x − x₀)
Use when the time is unknown
Average velocity
v̄ = Δx/Δt = (v₀ + v)/2
Second form needs constant a
Displacement from a v–t graph
Δx = area under the v–t graph
Area below the axis counts as negative
Turnaround time
t = −v₀/a
When v₀ and a have opposite signs

One-dimensional motion starting at x = 0 with constant acceleration.

Forces & energy formulas

Forces & energy

Force & friction

Normal force on a level surface
N = mg
No vertical acceleration
Static friction
fₛ ≤ μₛN
Matches the push up to this limit
Kinetic friction
fₖ = μₖN
Opposes the sliding motion
Friction on level ground
f = μmg
Shortcut when N = mg
Newton’s second law
Fnet = ma
Once sliding, a = (F − fₖ)/m

Horizontal surface, rightward applied force, g = 9.81 m/s². For comparison, static and kinetic coefficients both equal μ. The block starts at rest.

Forces & energy

Energy on a ramp

Gravitational potential energy
PE = mgh
h measured from a chosen reference level
Kinetic energy
KE = ½mv²
Never negative
Conservation of mechanical energy
PE₀ + KE₀ = PE + KE
No friction or drag
Speed after a drop from rest
v = √(2gΔh)
Mass cancels
Acceleration along the ramp
a = g sin θ
Sets the travel time, not the final speed

A sliding point mass starts from rest. No friction, air drag, or rotational energy; g = 9.81 m/s².

Forces & energy

Buoyancy & floating

Buoyant force (Archimedes’ principle)
Fᵦ = ρfluid g Vsubmerged
Weight of the displaced fluid
Weight of the object
W = ρobject g V
Mass × g
Floating fraction
Vsubmerged / V = ρobject / ρfluid
Only when ρobject < ρfluid
Apparent weight underwater
Wapparent = W − Fᵦ
What a spring scale reads

Uniform fluid and object. Submerged fraction is set by the control. Only gravity and buoyancy are shown; drag and any external force holding the object are excluded. g = 9.81 m/s².

Waves formulas

Waves

Pendulum explorer

Period (small angles)
T = 2π√(L/g)
Accurate below about 15°
Frequency
f = 1/T = (1/2π)√(g/L)
Complete swings per second
Length for a given period
L = gT² / (4π²)
Rearranged period formula
Gravity from a measured period
g = 4π²L / T²
A classic lab measurement of g
Angle over time
θ(t) = θ₀ cos(2πt/T)
Released from rest at θ₀

Small-angle approximation, massless rod/string, point bob, no damping. Angles are limited to 15°.

Waves

Spring oscillator

Hooke’s law
F = −kx
Force points back toward equilibrium
Period
T = 2π√(m/k)
Independent of amplitude
Angular frequency
ω = √(k/m)
In rad/s; f = ω/2π
Spring potential energy
PE = ½kx²
Largest at the turning points
Total energy
E = ½kA² = ½m·vmax²
vmax = Aω at equilibrium

Horizontal ideal Hooke’s-law spring, no friction or damping. Displacement is measured from equilibrium.

Waves

Traveling wave explorer

Wave speed
v = fλ
Frequency × wavelength
Period
T = 1/f
Time for one complete cycle
Wavelength
λ = v/f
Distance between neighbouring crests
Traveling sine wave
y = A sin(2π(x/λ − ft))
Moves in the +x direction

An ideal transverse sinusoidal wave. Frequency and wavelength are independently set; wave speed changes with their product.

Electricity formulas

Electricity

Ohm’s law & power

Ohm’s law
V = IR
Voltage = current × resistance
Current
I = V/R
Amperes from volts and ohms
Resistance
R = V/I
Ohms from a measurement
Power
P = VI
Watts = volts × amperes
Power from current
P = I²R
Substitute V = IR
Power from voltage
P = V²/R
Substitute I = V/R

Ideal DC voltage source and an ohmic resistor with constant resistance; wires have zero resistance.

Electricity

Series & parallel resistors

Series equivalent resistance
R = R₁ + R₂ + …
Same current through every resistor
Parallel equivalent resistance
1/R = 1/R₁ + 1/R₂ + …
Same voltage across every branch
Two resistors in parallel
R = R₁R₂ / (R₁ + R₂)
“Product over sum”
Series voltage divider
V₁ = V · R₁ / (R₁ + R₂)
Voltage drops add to the supply
Parallel current divider
I₁ = I · R₂ / (R₁ + R₂)
Branch currents add to the total

Two ideal ohmic resistors, ideal DC source, zero-resistance wires.

Optics formulas

Optics

Refraction & total internal reflection

Snell’s law
n₁ sin θ₁ = n₂ sin θ₂
Angles measured from the normal
Refracted angle
θ₂ = arcsin(n₁ sin θ₁ / n₂)
No solution means total internal reflection
Critical angle
θc = arcsin(n₂/n₁)
Only when n₁ > n₂
Refractive index
n = c/v
Speed of light in vacuum ÷ speed in the medium
Law of reflection
θᵣ = θ₁
Reflected angle equals incident angle

Flat interface between transparent media. Angles are measured from the normal; ray intensity and partial reflection are not modeled.

Optics

Converging lens explorer

Thin lens equation
1/f = 1/dₒ + 1/dᵢ
Real-is-positive sign convention
Image distance
dᵢ = f·dₒ / (dₒ − f)
Negative dᵢ means a virtual image
Magnification
M = −dᵢ/dₒ = hᵢ/hₒ
Negative M means inverted
Lens power
P = 1/f
In dioptres when f is in metres

Ideal thin converging lens and paraxial rays. A positive object distance represents a real object; negative image distance represents a virtual image.

More essential physics formulas

Standard relationships that appear alongside the simulations in most introductory courses.

QuantityFormulaWhat the symbols mean
Newton’s second lawF = maNet force (N) = mass (kg) × acceleration (m/s²)
WeightW = mgg = 9.81 m/s² near Earth’s surface
Momentump = mvMeasured in kg·m/s
ImpulseFΔt = ΔpForce × time equals the change in momentum (N·s)
Work done by a forceW = Fd cos θθ is the angle between the force and the displacement
PowerP = W/t = FvRate of doing work, in watts (W = J/s)
Centripetal accelerationa = v²/rPoints toward the centre of the circle
Centripetal forceF = mv²/rr is the radius of the circular path
Newton’s law of gravitationF = Gm₁m₂/r²G = 6.674 × 10⁻¹¹ N·m²/kg²; r is the distance between centres
Densityρ = m/VMeasured in kg/m³
Pressurep = F/AMeasured in pascals (Pa = N/m²)
Fluid pressure at depthp = ρghh is the depth below the surface
Electric chargeQ = ItCharge (C) = current (A) × time (s)
Efficiencyη = useful output ÷ total input × 100%Works for energy or power